Gods in the Machines
Expanded Hunter Ranger Archetype: You use your abilities to control machines, and your ability to destroy them, to protect the natural world from corruption. Add the following options to the Hunter Archetype:
3rd: Reprogram or Recycle: You gain proficiency with Engineer’s Tools, which you can use to shift the attitude of constructs, robots, or clockworks, provided you are not in combat with them. In addition, your attacks do an additional 1d4 points of damage to constructs, robots, or clockwork creatures.
7th: Machines are Predictable: When constructs, robots and clockworks attack you, they have disadvantage on their attacks.
11th: Construct Bane: When you use your bonus action to make additional attacks, those attacks deal 1d8 lightning or thunder damage.
15th: Terminator: You can use Stealth to hide from constructs, robots, and clockworks, even while being observed. In addition, your attacks against constructs, robots, and clockworks are considered critical hits when you roll a 19 or a 20.