Gods in the Machines
Your Thrake character has a variety of natural abilities, the result of generations of survival in the harsh landscape of your homeworld (far beyond your current star system).
Ability score increase. Your Dexterity score increases by +2.
Age. Thrake grow to adulthood quickly in the harsh environment of Korb. A Thrake typically undergoes a rite of passage into adulthood after 10 years, and most live to be no more than 80 years old.
Alignment. Thrake refuse to be chained, generally avoiding even the confines of cities or other structures. What few towns they build tend to be spread out, with tightly-knit neighborhoods, where neighbors care for one another but harbor a deep distrust of outsiders. The nomadic tribes that comprise the majority of Thrake culture are even more insular. They lean strongly towards chaos and neutrality.
Size. Thrake range in size from just under six feet to just under seven feet tall and have slender builds. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. The night on Korb is long and dark, and you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Multi-armed: You have four arms. As a bonus action, once per round, you may interact with your environment up to two additional times. In addition, these hands may be used to hold items (such as extra weapons or ammunition), although they do not necessarily grant you additional actions to use those items.
Warrior Born: You have proficiency with the trident.
Languages. You can speak, read, and write Thrakan. Thrakan is a language that allows for quick communication of complex ideas, incorporating clicks and glottal stops to change the meanings of words. Outsiders often believe that the Thrake produce to art or poetry, but this is untrue. All Thrake art is performative, and the poetry is a mixture of language and dance. Thrake art, however, is never committed to writing or shown to outsiders.
Subrace. Cultural divisions among the Thrake have led to two subraces: the nomadic desert runners and the more sedentary cavern stalkers. Choose one of these subraces.
As a desert runner, you are hardy and dislike staying in one place too long. You spend your time moving between oases and campgrounds, moving quickly beneath the Korban sun. The heat does not bother you to the same degree that it does others.
Ability Score Increase. Your Constitution score increases by 1.
Desert Stride.You move through difficult terrain in desert environments at normal speed.
Distance Runner. You have advantage on Constitution saves against exhaustion from running, forced marches, starvation, and thirst in hot environments.
Multi-armed warrior. At 7th level, you may take an additional unarmed attack whenever you take an action to attack. This does not grant you the ability to attack with a weapon in hand, nor does it grant you proficiency with unarmed strikes.
Some Thrake have settled in lose encampments in the valleys of Korb. These towns can last for generations, but they are always relatively small and tight-knit, and even in these small towns smaller groups form alliances. Thrake are always
Ability Score Increase. Your Wisdom score increases by 1.
Jumper. You make standing long and high jumps as though you had moved 10 feet before jumping.
Hidden Encampments. You have advantage on Stealth checks in rocky environments (including mountains and hills).
Multi-armed archer. At 7th level, you may use two of your arms to attack with a ranged weapon as a bonus action, whenever you take an action to attack. This ability does not grant you proficiency with ranged weapons, if you do not already have it.